During the weekend of August 26th, Chris George, Sam Bushman, Nick Compton, and I(Dan Morrison) worked together to learn a game development platform (one never worked with before) and produce a small interactive demo by the end of the weekend. The challenge of this jam was to ultimately learn a new platform, understand its features, and quickly adapt one's self to that platform's intricacies in order to make a product. We choose GameMaker and a boardgame that Sam and Nick made earlyer this year to transform into a video game.
Currently Shawnee State University's Motion Capture Lab has been used for Computer Animation, Gaming, and real-time interaction. The Motion Capture lab was installed last years and in this time has been used for two videos, one game, and five short interactive demos. However there is one way that is allays mentioned to while showing off the room but currently has nothing to demonstrate this usage, research. This Project intends to legitimize the Motion capture room as a tool that can be used in advanced motion analysis beyond being used for arts or gaming. This project will Hopefully interest other degrees beyond the SGET and SGDA in using the Motion Capture technologies as the room is very under utilized.
Building on the success of last semester the project has become much more mature as our toolset and understanding of the Phasespace systems grows. We have ambitious plans for the this semester that we hope to achieve.
The OGRE 3D/Phase Space Project MDI intends to utilize Shawnee State University's Motion Capture hardware to create an interesting and fun interactive demo for showcasing the Phase Space hardware and the SGET program to the public at large.
For our 2009/2010 senior project, Shawnee State University's The Simulation and Gaming Engineering Technology seniors and Game & Simulation Development Arts seniors have been working on a group project. The goal of this project is to develop a full scale game in two semesters while simulating a game development studio production team. This team is called "High Contrast" and this is footage of their product at the end of two semesters.