A new top down Raiden-like shooter I am working on. First prototype shots will use the art from Circuit Breaker but don't be fooled it is a complete different game. This game shares no code from Circuit Breaker.
Things may change as development progresses.
Unlike most top downs that typically have one or two weapons at any given time Skies of pain will allows to use Three distinct different weapons at any time and even same time.
This game will not have explicitly a "super weapon" button or a weapon switch button, instead it will be just movement and the three attack buttons.
"super weapons" will be accessible through combos, this part has not been fully worked out yet.
Yes, this game will heavily rely on combos, combos are activated through the three base weapon's usage. Your ship builds up heat as you fires the weapons, this prevents using your weapons all at once all the time. combos will trigger a "Purge" of the ships energy, causing a devastating wave of destruction. on the flip side if you overuse your guns without purging the energy the ship will stall and be temporarily a sitting duck to attack. Combos will be activated simply but holing down both fires at the correct energy buildup, buildup will degrade over time while weapon is not being used.
Its a little difficult to explain completely, basicly there is Four bars that will track the usage of the ships recsources. One for each of the guns and the ships core temperature, All three guns wil feed the ships core temp, basically as long as you don't overheat it you are fine. I will hope to make an easily prototype to more clearly express what is going on with this system.
Yes, it does.
Updated 2010-08-14 12:51:36
